Pleasure to Play, Arousal to Stay: The Effect of Player Emotions on Digital Game Preferences and Playing Time

نویسندگان

  • Karolien Poels
  • Wouter van den Hoogen
  • Wijnand A. IJsselsteijn
  • Yvonne de Kort
چکیده

This study investigated how player emotions during game-play, measured through self-report and physiological recordings, predict playing time and game preferences. We distinguished between short-term (immediately after game-play) and long-term (after 3 weeks) playing time and game preferences. While pleasure was most predictive for short-term playing time and game preferences, arousal, particularly for game preferences, was most predictive on the longer term. This result was found through both self-report and physiological emotion measures. This study initiates theorizing about digital gaming as a hedonic consumer product and sketches future research endeavors of this topic.

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عنوان ژورنال:
  • Cyberpsychology, behavior and social networking

دوره 15 1  شماره 

صفحات  -

تاریخ انتشار 2012